Cascading CAP Release Processes
This is the final of a series of three policy review threads about the future of the CAP process. CAP moderator Dogfish44 is leading the first on Stage Adjustments and Quality Control. The second thread is about releasing our Pokemon at several instances in order to make a cohesive process. This one will conclude with a proposal that has been cooking for a long time. It's the one I'm most nervous about, and also the one with the most pre-conceived baggage. Let me bring you up to speed.
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The Problem with One CAP
It's difficult to describe the slowing of CAP's processes succinctly, but it's certainly noticeable. One only has to look at the eleven projects we created in Gen4 and compare them to the six of the previous generation to realize that we have significantly slowed as a process. This is not an inherently bad thing. Our creations are more cohesive than those in the past, with extra stages that are specifically implemented to make sure that our Pokemon comes out resembling what was in the concept. Furthermore, we have an entire CAP metagame to worry about now, which involves a heightened sense of worry about how balanced our CAPs will be in their metagame. Yes, I prefer how we're set up currently, because we're having more fruitful discussions and more thoroughly baked designs. But I think the majority of CAP users would agree that in the back of their minds, they wish we made just a few more Pokemon. Perhaps we could cut off just a few days here and there to squeak out another design.
At the end of the day, we can't, unless we do something drastic. What I'm proposing here, it isn't drastic. Many of you who have been following CAP might come with some horrible visions about what a cascading CAP process could look like. You might look feverishly back on CAP25, when we made three Pokemon simultaneously, and groan about how difficult that process was. All I ask is that you look at the calendar I'm detailing below with an open mind. Because if we move forward with it, I estimate that we can cut at least two months out of every CAP process, leading to more discussions, without necessarily losing anything in the long run. How is that possible? Read on.
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Proposal: Cascading CAP Processes
Let me provide you with a brief calendar of what this process would look like. The idea behind cascading processes is that we would start the next CAP during the final stages of the previous CAP. Here's what the calendar would look like:
- Start Topic Leader Nominations (14 days) after the conclusion of Art Poll 4 of the previous CAP.
- These 14 days will coincide with Sprite Submissions, Moveset Discussion, and Name Submissions.
- Topic Leader Nominations are traditionally some of the lowest trafficked threads in CAP. Rightfully so; while it's an important community aspect, it is of direct relevance to very few contributors.
- Concept Submissions (14 days) for the next CAP will start after the conclusion of Sprite Submissions, Moveset Discussion, and Name Submissions.
- While this might conflict with some polling, the idea here is that the previous CAP would be entirely done competitively before the start of any competitive steps of the next CAP.
- In tandem with Multi-Tiered Releases being discussed in the second PRC thread, we’d be hitting concept submission, voting, and discussion during Pokedex, Secondary Ability, and Movepool Submissions.
- This is key, because all of our competitive, metagame-based contributors are NOT double dipping with two CAPs. They would be contributing to the next CAP strictly after competitive movepools are created for the previous CAP.
- Also of note is the fact that our flavor-based contributors typically have very little to contribute during TLT nominations and concept submissions. This gives them plenty of time to still focus on the completion of flavor aspects of the previous CAP.
- Typing Submissions (14 days) for the next CAP would start at the Release 2.0 of the previous CAP.
- At this point, the entire previous CAP will have been released to the public in an official capacity, meaning we are ready to fully devote ourselves to Typing Discussion, which is typically one of the most debated stages of CAP.
- As an aside, this final timing has the advantage of hitting one of the most popular and accessible stages of CAP (typing) right during a Release 2.0, when our advertising would be highest.
- Stages that would be unaffected by cascading:
- Typing Submissions and Polls
- Ability Submissions and Polls
- Art Submissions and Polls
- Stat Submissions and Polls
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Conclusion
The obvious advantage to this proposal is that we save about THREE MONTHS MONTHS in the process. I'm calculating we snip not only the 42 days we spend of actual cascading, but the additional month we spend over Policy Review, and general release waiting. You didn’t read that incorrectly about the timing, by the way. Using CAP23’s Art Poll 4 conclusion (October 15th) and CAP24’s Topic Leadership Nominations (January 30th), we would save three entire, human months by starting the process this early. I couldn’t use data reliably from CAP25 due to its celebratory nature, and CAP26 into CAP27 was unfair due to the transition of a generation and the updates we had to do. But at the end of the day, the biggest advantage here is that we're simply doing what we love to do with more frequency. I know I'm at my happiest when CAP is actually making a Pokemon, and I think many of you would feel the same way.
This also grants ALL CAP contributors more opportunities to contribute. The three months I’ve listed don’t feature any meaningful CAP contributions for competitive people. While these flavor stages are extremely important, they offer nothing to this demographic. Once we've completed our competitive movepool and gotten Release 1.0 uploaded onto Pokemon Showdown, it's just testing at that point. In this proposal, competitive contributors might do a little double dipping with playtesting and concept submissions, but neither require more attention than typing, stats, abilities, or movepool. As for the playtesting and battling, we're doing that all the time anyways. CAP has proven time and time again that if you sequester time for us specifically to study the metagame as the ONLY step in CAP, it usually results in us playing the metagame just as much as we have before with no significant increase. Tournaments, CAPTT, and other laddering efforts are what really gets people involved, not holding the calendar hostage.
Furthermore, this proposal gives flavor CAP contributors more opportunities to contribute and win. Particularly for artists, you must consider that having more CAPs released gives you more opportunities to win a poll. We have so many phenomenal creations that it's a shame we don't feature more art AND more artists. And with more art comes more opportunities to contribute names, movepools, pre-evolutions, sprites, and models. It allows us to make more Pokemon, which is inherently a good thing for flavor contributors. And as a result, this is more good optics from social media, which gets to praise about CAP a lot more frequently, AND always gives new contributors a new way to jump into the process.
So with all this good, why would we not implement this? I think the biggest preconceived notion that will trip veterans up is the concept of burnout. It's certainly something we saw with CAP25, and people want to avoid us overworking ourselves. If you feel that my proposal would give burnout, I highly encourage you to read the structure of how exactly I am proposing the cascade; no significant demographic of contributor is ever going to be handling two major steps at once. If you double dip into competitive and flavor, that could make you quite busy, but you're also not required to actively participate in every stage of every CAP. Similarly, artists are not required to draw for each CAP; if they're feeling burnt out by drawing a design every four months (as opposed to six months), then they're welcome to sit one out and take a break.
You also might be concerned about how we will staff such an endeavor; this calls for essentially twice the amount of TLs and TLTs. That's not entirely true for the reasons I listed above relating to no single stage overlapping itself, but general leadership is a concern. The only rebuttal I can provide is anecdotal: CAP was scoffed at by some when we switched to the TLT model, foreseeing that we would never be able to scrounge together five contributors to lead a project. As it turns out, we were able to every single CAP since the TLT's implementation, and I feel that we've had great success with the volunteers we've gotten from our veteran community. The CAP staff will work hard to make sure the forum stays clean and focused, so that newcomers know exactly what's going on with a CAP, particularly when a cascade is actively happening.
Please let me know your thoughts below. I am eager to hear what you think about this proposal, and if the advantages can outweigh the potential pitfalls.